//====================================================================/ // / // artisoc / // / //====================================================================/ Version = 1.0; //------------------------------------------------------- // Component Tree //------------------------------------------------------- UNIVERSE { Space city(0,0),Square_2D(8, 8, Loop, North, 1){ AgtType blue(0, 0)[0] { Dim ID(0, 0) As Integer = (0); Dim X(0, 0) As Double = (0.0); Dim Y(0, 0) As Double = (0.0); Dim Layer(0, 0) As Integer = (0); Dim Direction(0, 0) As Double = (0.0); } AgtType red(0, 0)[0] { Dim ID(0, 0) As Integer = (0); Dim X(0, 0) As Double = (0.0); Dim Y(0, 0) As Double = (0.0); Dim Layer(0, 0) As Integer = (0); Dim Direction(0, 0) As Double = (0.0); } } Dim N(0, 0) As Integer = (0); } //------------------------------------------------------- // Agent Variable Initial Data //------------------------------------------------------- Initial_Value { UNIVERSE.N = 1(21); } //------------------------------------------------------- // Agent Rule //------------------------------------------------------- #begin_rule UNIVERSE Univ_Init{ dim i as integer dim set as agtset for i = 0 to universe.N - 1 CreateAgt(universe.city.blue) CreateAgt(universe.city.red) next i MakeAgtsetSpace(set, universe.city) RandomputAgtsetCell(set, false) } Univ_Step_Begin{ } Univ_Step_End{ } Univ_Finish{ } #end_rule UNIVERSE //------------------------------------------------------- // Agent Rule //------------------------------------------------------- #begin_rule UNIVERSE.CITY.BLUE Agt_Init{ } Agt_Step{ dim R as integer dim B as integer dim set as agtset dim rate as double MakeOneAgtsetAroundOwnCell(set, 1, universe.city.red, false) R = CountAgtset(set) MakeOneAgtsetAroundOwnCell(set, 1, universe.city.blue, false) B = CountAgtset(set) if R + B == 0 then rate = 0 else rate = B / (R+B) end if if rate < 1/3 then MovetoSpaceOwnCell(2) end if } #end_rule UNIVERSE.CITY.BLUE //------------------------------------------------------- // Agent Rule //------------------------------------------------------- #begin_rule UNIVERSE.CITY.RED Agt_Init{ } Agt_Step{ dim R as integer dim B as integer dim set as agtset dim rate as double MakeOneAgtsetAroundOwnCell(set, 1, universe.city.red, false) R = CountAgtset(set) MakeOneAgtsetAroundOwnCell(set, 1, universe.city.blue, false) B = CountAgtset(set) if R + B == 0 then rate = 0 else rate = R / (R+B) end if if rate < 1/3 then MovetoSpaceOwnCell(2) end if } #end_rule UNIVERSE.CITY.RED //------------------------------------------------------- // Simulation Definition Division //------------------------------------------------------- Single_Simulation { Step_Max = 0; Time_Max = 0; End_Condition = ""; Exec_Wait = 1; Exec_Order = Random; Exec_Order_Random_First_Step_Only = No; Random_Seed = 0; Log_File = "", Fixed, Append, 0; Replay_Log_File = "", Fixed, Append, 0; Redraw_Timing = Step; Redraw_Interval = 1; Garbage_Interval = 0; } //------------------------------------------------------- // Simulation Loop Definition Division //------------------------------------------------------- Repeat_Simulation { Value_Change = None; Initial_Value_Change_None { Repeat_Max = 1; } } //------------------------------------------------------- // 2 Dimension Map Display Definition Division //------------------------------------------------------- Map_Output { Map_Space_Name = "Universe.city"; Map_Name = "map"; Font_Name = "Dialog"; Font_Char_Set = 81; Font_Size = 12.0; Font_Style = 0; Font_Color = 0, 0, 0; Font_Background_Color = 255, 255, 255; Title = ""; Axis_Label = "", ""; Draw_Range = 0, 0, 8, 8; Ruled_Line = Yes; Chess_Type_Display_Position = Yes; Remarks = Yes; Legend_Pos = Top; Background_Color = 0, 0, 0; Background_Transparent = No; Target_Layer = 0; Coordinate_Display = No; Space_Kind = Square_2D; BG_Pict = No; BG_Type = 0; BG_Var_Name = ""; BG_File_Name = ""; Disable = No; Position_x = 213; Position_y = -3; Size_x = 500; Size_y = 300; Origin_Position = 2; Output { Map_Element_Name = "red"; Map_Element = Agent_Variable; Output_Expression = "Universe.city.red"; Draw_Line = No; Collection_Name = ""; Line_Type = 0; Line_Arrow = 0; Line_Width = 0; Line_Color = 0, 0, 0; Agent_Color = 255,0,0; Marker_Id = 1; Effective_Figures = 0; Format_Id = 0; Icon_Type = 0; Icon_Var_Name = ""; Icon_Transparent = No; Icon_Enlarg_Reduce = No; Icon_File_Name = ""; Num_Display = No; Num_Var_Name = ""; } Output { Map_Element_Name = "blue"; Map_Element = Agent_Variable; Output_Expression = "Universe.city.blue"; Draw_Line = No; Collection_Name = ""; Line_Type = 0; Line_Arrow = 0; Line_Width = 0; Line_Color = 0, 0, 0; Agent_Color = 0,0,255; Marker_Id = 1; Effective_Figures = 0; Format_Id = 0; Icon_Type = 0; Icon_Var_Name = ""; Icon_Transparent = No; Icon_Enlarg_Reduce = No; Icon_File_Name = ""; Num_Display = No; Num_Var_Name = ""; } } //------------------------------------------------------- // Control Panel Definition Division //------------------------------------------------------- Control_Panel { Display_Area = 869, 226, 150, 150; } //------------------------------------------------------- // Space Initial Value Definition Divsion //------------------------------------------------------- Space_Initial { } //------------------------------------------------------- // Other Miscellaneous Data Definition Division //------------------------------------------------------- Others_Data { Indent = 4; Rule_Colored = Yes; Font_Name = "Dialog"; Font_Char_Set = 0; Font_Size = 12.0; Font_Style = 0; Font_Color = 0, 0, 0; Font_Background_Color = 0, 0, 0; Window_Hide_Run = 1; Debug_Position_x = 75; Debug_Position_y = 75; Debug_Size_x = 400; Debug_Size_y = 200; Console_Position_x = 2; Console_Position_y = 400; Console_Size_x = 600; Console_Size_y = 120; Componen_Tree_Position_x = 2; Componen_Tree_Position_y = 2; Componen_Tree_Size_x = 250; Componen_Tree_Size_y = 400; } //------------------------------------------------------- // Network Information Definition Division //------------------------------------------------------- Network_Info { Global_Space_Area = 0, 0, 100, 100; Local_Space_Info { } }